The Recording Booth is Finished and then Some

November 8, 2024

Last time, I wrote about work commencing on building an audio booth to record the dialog for Sleuthhounds: Cruise in. That was back in September and then I completely missed October’s blog post (and am a week late on this one!). In the interim, construction on the booth has been completed and dialog recording has commenced. Read More


The Recording Booth is Started

September 6, 2024

Well, there’s good news and not-as-good-as-I-had-hoped news. The good news is that all the recording scripts for Sleuthhounds: Cruise have now been prepared. The other news is that the recording booth that I need to do the recording of those scripts is not. Due to a bit of time underestimation on my part and a bunch of other unexpected obligations coming up over the past month, I’m not quite there on the recording booth. The domino effect is that I’m not ready to start casting the game either. Read More


It’s All About the Dialog (Now)

August 9, 2024

Last time, I covered how the dialog of the Sleuthhounds: Cruise game is now 100% written. A major milestone indeed, but one that marks the beginning of a journey in sound. With the dialog all written, the next major goal is to get it all recorded. Of course, there are several lesser goals that must be completed before recording can begin. Read More


Talking About Statistics

July 5, 2024

One of the major milestones for the Sleuthhounds: Cruise game is now complete. All of the game’s dialog is written. For a story-based adventure game, like Cruise, this is a significant achievement. It means that every interaction possible to take in the game has now been properly implemented. Read More


Broken Dialog Record

June 7, 2024

I know I’ve been promising it for a while now, and here I am to promise it again. Dialog recording for the Sleuthhounds: Cruise game will be commencing… soon. Before it can, there are two main tasks that need to completed. Read More