The Recording Booth is Finished and then Some
November 8, 2024
Last time, I wrote about work commencing on building an audio booth to record the dialog for Sleuthhounds: Cruise in. That was back in September and then I completely missed October’s blog post (and am a week late on this one!). In the interim, construction on the booth has been completed and dialog recording has commenced. Read More
The Recording Booth is Started
September 6, 2024
Well, there’s good news and not-as-good-as-I-had-hoped news. The good news is that all the recording scripts for Sleuthhounds: Cruise have now been prepared. The other news is that the recording booth that I need to do the recording of those scripts is not. Due to a bit of time underestimation on my part and a bunch of other unexpected obligations coming up over the past month, I’m not quite there on the recording booth. The domino effect is that I’m not ready to start casting the game either. Read More
It’s All About the Dialog (Now)
August 9, 2024
Last time, I covered how the dialog of the Sleuthhounds: Cruise game is now 100% written. A major milestone indeed, but one that marks the beginning of a journey in sound. With the dialog all written, the next major goal is to get it all recorded. Of course, there are several lesser goals that must be completed before recording can begin. Read More
Talking About Statistics
July 5, 2024
One of the major milestones for the Sleuthhounds: Cruise game is now complete. All of the game’s dialog is written. For a story-based adventure game, like Cruise, this is a significant achievement. It means that every interaction possible to take in the game has now been properly implemented. Read More
Broken Dialog Record
June 7, 2024
I know I’ve been promising it for a while now, and here I am to promise it again. Dialog recording for the Sleuthhounds: Cruise game will be commencing… soon. Before it can, there are two main tasks that need to completed. Read More