Lights, Camera, Action: The Intro Scene
March 21, 2017
Last week, I posted briefly the start of the Arthur character model for my Robyn HUD game. I’ve also previously blogged about work on the back of the police van that the player starts the game confined in. If you’ve placed the rough draft Twine intro of the game then you may recall that Arthur arrives at the police van to offer the player a position in a secret thief organization.
As a fun and quick experiment, I’ve thrown together the work in progress Arthur model and the work in progress police van. Drop in a couple of red and blue flashing police lights as well and we get the following:
The texturing of the police van is still very rough and I’m not sure if I want to have just blackness behind Arthur or put a few silhouettes of cops and their vehicles back there. However, overall I’m quite pleased with the effect of pulling these pieces together.
It’s taken a while to build up the basics of the game system and to create the starting visual assets for Robyn HUD. However, I’ve just about reached the critical mass point where all the groundwork is in place and game content creation can really start accelerating.