Mini Models for Detail
March 10, 2017
The thing I like most about developing my own games is the variety of tasks I get to do. From story plotting, to dialog writing, to drawing, to animating, to programming, to software design, to audio recording, to level design, to 3D modeling and more. It’s the last of these I’ve been dabbling in a bit this week (um, the “3D modeling”, not the “and more”, although I’ve done some of that to).
This week in the development adventures of Robyn HUD I’ve started creating “background” 3D models to populate the different game levels with. These are miscellaneous objects that can be placed into environments so they’ll feel more real and less empty. These background models are one way to add more detail into the game levels.
Admittedly, it’s a fairly random assortment of items right now. There is an official list of all the items I expect to include in the game. Over one hundred of them! Right now, I’m just picking ones off the list that either strike my fancy or that are quick to build. Of course, modeling them is only half the job. The second half is texturing them to be coloured and have the visual detail one would expect. And then the third half is incorporating them into the game levels themselves.