Project: Cruise
(working title)
In Development
Before Pureluck Homes and Jane Ampson tailed suspects at Yuletide. Before they encountered deception at Halloween. Before they dealt with vendettas at Valentine's. There was: The Cruise.
Join consulting detective Pureluck Homes and reporter turned novelist Jane Ampson as they meet for the first time aboard the Gigantic Joanna, a cruise ship plagued with problems and on course for disaster.
This game is currently in development and operating under the working title Cruise. Any details, screenshots, or assorted other bits of randomness associated with this game are subject to change throughout development. Ye have been warned!
- 2024-Sep-06: The Recording Booth is Started
- 2024-Aug-09: It’s All About the Dialog (Now)
- 2024-Jul-05: Talking About Statistics
- 2024-Jun-07: Broken Dialog Record
- 2024-May-03: Finally Photos
- 2024-Apr-05: Hint System 2.0
- 2024-Mar-08: Flashing Back in Time
- 2024-Feb-09: Inventory, Inventory Everywhere
- 2024-Jan-05: Sleuthhounds Year Seven, Will it be the Last?
- 2023-Dec-01: Climbing the Rungs
- 2023-Nov-03: Walking Through the Evolution of the Walkthrough
- 2023-Oct-06: Look to Look
- 2023-Sep-01: Sneaking at Sunset
- 2023-Aug-04: Every Game Needs a Loot Box
- 2023-Jul-07: Hamsterdam Exchange: Revisited
- 2023-Jun-02: Dressings All Dressed Up
- 2023-May-05: Ducts? Why Did it Have to be Ducts?
- 2023-Apr-07: End of the Road
- 2023-Mar-01: Daughter of the Boss
- 2023-Feb-03: Den of the Boss
- 2023-Jan-06: Where are We At? Where are We Going?
- 2022-Dec-02: Cutting the Way to Success
- 2022-Nov-04: Maintaining the Ship
- 2022-Oct-07: Once More Around the Promenade
- 2022-Sep-02: Toilet Tank Humour
- 2022-Aug-05: Uplifting: Combining 2D and 3D
- 2022-Jul-01: A Moodier Room
- 2022-Jun-01: Try Your Luck…Or Not
- 2022-May-06: The Sky Deck: Almost but Not Quite There
- 2022-Apr-01: A Clean Desk is a Sign of Dirty Drawers
- 2022-Mar-04: Cable Management
- 2022-Feb-04: The Doctor Will See You Now
- 2022-Jan-07: The New Year is No Time for Lounging About
- 2021-Dec-03: Bridging the Gap
- 2021-Nov-05: Captain’s Log, Or Cabin
- 2021-Oct-01: One Man’s Treasure…
- 2021-Sep-03: Rudder Way to Go
- 2021-Aug-06: The Illusion of Depth
- 2021-Jul-02: Streamlining Stairways for Players
- 2021-Jun-04: Room with a View
- 2021-May-07: States, Saves, and Simplifying Testing
- 2021-Apr-02: Safety Features
- 2021-Mar-05: When You Gotta Go
- 2021-Feb-05: The Dining Room: Last of the Big Three
- 2021-Jan-01: Boxing Day Sale at Sea
- 2020-Dec-04: You Gotta Have a Library
- 2020-Nov-06: Pipes and Problems
- 2020-Oct-02: A Sleuthhounds Message
- 2020-Sep-25: It’s a Room Sandwich
- 2020-Sep-18: Writer’s Room
- 2020-Sep-11: Souvenirs at Sea
- 2020-Sep-04: Cruise Cartography
- 2020-Aug-28: Chocolate Shop, Er, Passenger Cabin
- 2020-Aug-21: Place Your Wagers at the Pirate’s Chest Casino
- 2020-Aug-14: Sometimes You Just Gotta Stop and Admire a Sunset
- 2020-Aug-07: The Cruise Casino for Fun and Profit
- 2020-Jul-31: Keep Fit and Have Fun
- 2020-Jul-24: Even More Doors
- 2020-Jul-17: Doors, Doors, and More Doors
- 2020-Jul-10: Art Walk
- 2020-Jul-03: Captain Windwhistler, to the Bridge
- 2020-Jun-26: Doctor Seymour, to the Infirmary
- 2020-Jun-19: Bilge is a Funny Word
- 2020-Jun-12: There's No Money Laundering Here
- 2020-Jun-05: A Pirate I was Meant To Be
- 2020-May-29: You Gotta Have a Brig
- 2020-May-22: Boring Backgrounds for the Staff
- 2020-May-15: Theatre from on High
- 2020-May-08: Theatre Crowding
- 2020-May-01: In the Pool Any Time of the Day
- 2020-Apr-24: The Crew Have to Sleep Too
- 2020-Apr-17: Spring Time, Flowers Time
- 2020-Apr-10: Cleaning Staff
- 2020-Apr-03: Two Worlds
- 2020-Mar-27: Kitchens, Spared No Expense
- 2020-Mar-20: Cabins Day and Night
- 2020-Mar-13: An Art Tour at Sea
- 2020-Mar-06: The Pirate’s Chest
- 2020-Feb-28: Room with a View
- 2020-Feb-21: Lock Picking Refined
- 2020-Feb-07: The Gigantic Joanna
- 2020-Jan-31: Updating the Safe
- 2020-Jan-24: Interview Screenies
- 2020-Jan-17: Burning Down Assets
- 2020-Jan-10: Full Speed Ahead on Asset Creation
- 2019-Dec-06: Generic Character Interactions
- 2019-Nov-29: Locking the Gates – Preventing Characters from Wandering Amok
- 2019-Nov-22: Side Quests Complete
- 2019-Nov-15: Achievements to Prompt Replays
- 2019-Nov-08: Interviews and Interludes
- 2019-Oct-18: Fountains and Fortunes
- 2019-Oct-11: Shifting the Blame Game
- 2019-Oct-04: Streamlining the Audio Workflow
- 2019-Sep-27: Hamsterdam Exchange
- 2019-Sep-20: Streamline the Interface, Lower Production Time
- 2019-Sep-13: Linking Ideas like a Golden Necklace
- 2019-Sep-06: Beware of Geeks Bearing Gifts
- 2019-Aug-16: Extra, Extra! Read All About the Extras!
- 2019-Aug-09: Dressings of Fruits and Veggies
- 2019-Aug-02: Sidling into Side Quests
- 2019-Jul-26: Working on Workouts
- 2019-Jul-19: How to Draw Cartoon Marble
- 2019-Jul-12: AppCredits() = The End
- 2019-Jul-05: Getting the Ending Right
- 2019-Jun-28: The Problem with Balconies
- 2019-Jun-14: The First Ending
- 2019-Jun-07: Rewrites and Recodes
- 2019-May-31: Choice and Consequence
- 2019-May-24: Doctor Seymour Colourization
- 2019-May-17: Sneaky, Sneaky
- 2019-May-10: Play Time
- 2019-May-03: Things to Do in Acts 1 to 3
- 2019-Apr-26: The Changing Nature of Estimates
- 2019-Apr-19: Escaping the Balcony (A Goldilocks Puzzle)
- 2019-Apr-12: Facts more Fun than Fiction
- 2019-Apr-05: Ramping Up Difficulty in an Adventure
- 2019-Mar-29: Evolution of a Scene
- 2019-Mar-22: Characters: Sources of Problems and Solutions
- 2019-Mar-15: The Act 3 Countdown
- 2019-Mar-08: Ducts, Why Did it Have to be Ducts?
- 2019-Mar-01: Cheating in the Name of Narrative
- 2019-Feb-22: Meet the Suspects – Edward Noble
- 2019-Feb-15: Meet the Suspects – Doctor Michelle Seymour
- 2019-Feb-08: Flashback Investigation
- 2019-Feb-01: Milestone: Act 2 Done-ish
- 2019-Jan-25: Letting the Player Fail
- 2019-Jan-18: Meet the Suspects – Tobias Rotterdam
- 2019-Jan-11: Adding another Layer to Note Reassembly
- 2019-Jan-04: Meet the Suspects – Craig Holdfast
- 2018-Dec-21: Meet the Suspects – Carlotta Travail
- 2018-Dec-14: From Body Language to Sleuthhounds
- 2018-Nov-30: Meet the Suspects – Carmichael Portly
- 2018-Nov-23: Meet the Suspects – Marion Wood
- 2018-Nov-16: Finding Focus
- 2018-Nov-09: Safe Cracking
- 2018-Nov-02: Meet the Suspects – Captain Warwick Windwhistler
- 2018-Oct-19: Meet the Suspects – Sir Reginald Price
- 2018-Oct-12: Meet the Suspects – Joanna Price
- 2018-Oct-05: Revising Rough Drafts
- 2018-Sep-28: Light in the Dark
- 2018-Sep-21: Animation Improvements – Realized
- 2018-Sep-14: Animation Improvements – Design
- 2018-Sep-07: Fainter and Fainter
- 2018-Aug-31: A Splash of Colour
- 2018-Aug-24: Paging Doctor Homes
- 2018-Aug-17: Talking of Alternatives
- 2018-Aug-10: Costume Party
- 2018-Aug-03: Lock Picking
- 2018-Jul-27: Act 2 from On High
- 2018-Jul-20: Disruptive Director
- 2018-Jul-13: Rolling, Rolling, Rolling
- 2018-Jul-06: NPC Biographies
- 2018-Jun-29: Design – Stepping Sideways to Move Forward
- 2018-Jun-01: Walk the Walk
- 2018-May-04: Milestone: Act I Done-ish
- 2018-Apr-20: NPCs Doing Their Own Thing
- 2018-Apr-13: Homes and Ampson Together and Apart
- 2018-Apr-06: Dialog as Interesting Gameplay, Take 3
- 2018-Mar-30: Dialog as Interesting Gameplay, Take 2
- 2018-Mar-23: Dialog as Interesting Gameplay, Take 1
- 2018-Mar-16: Dialog: The Problem
- 2018-Mar-09: Iterating on the Dining Room
- 2018-Mar-02: Refining with Index Cards
- 2018-Feb-23: Refining with Puzzle Dependency Charts
- 2018-Feb-16: Refining Practically
- 2018-Feb-02: Refining Geographically
- 2018-Jan-26: Feature Length Design Challenge
- 2018-Jan-12: The New Sleuthhounds Cast