Cops Have Vans

March 17, 2017

Due to unforeseen work contracting, I have to keep this week’s post short and to the point. If you tried out the rough draft Twine intro to Robyn HUD you know that the game starts with the player character, HUD, stuck in the back of a police van. Among the numerous game tasks I’ve been working on this week, I’ve started building both the exterior of the police van itself and the interior “cage” of the van where the player is imprisoned. Here’s a work in progress peek:

Right now, the police van’s just a van.  No flashing lights!  And no texturing.]
Right now, the police van’s just a van. No flashing lights! And no texturing.

Very rough (and low res) reference texturing for the inside of the van looking out into blackest night.]
Very rough (and low res) reference texturing for the inside of the van looking out into blackest night.