Animating in the Rain

September 22, 2017

It seems like summer is indeed well and truly over this year as it’s another rather chilly, dreary, drizzly, grey day outside. Fortunately, this week I’ve been spending time on some of the animations for the upcoming Sleuthhounds: The Yuletide Tale computer adventure game. One of those animations in particular is quite apropos and has been a long time coming (four Sleuthounds games in point of fact). Read More


Let is Snow! Let it Snow!

September 15, 2017

As I write this, it’s a rather chilly, dreary, drizzly, grey day outside. What better time to jump ahead a couple of months and bring on the snow. Specifically the snow for the upcoming Sleuthhounds: The Yuletide Tale computer adventure game. Read More


NaNoWriMoPla 2017

September 8, 2017

We’re a week into September now, which means, among other things, that we’re under two months away from NaNoWriMo: the (inter)National Novel Writing Month. NaNoWriMo is a personal challenge open to people around the world to, as the name indicates, write a novel in a month. Technically the goal is to right fifty-thousand words during the month of November. It’s that “technically” bit I’ll be leaning on as I participate for the first time in a couple of years. Read More


Record Your Own Line

September 1, 2017

I like to create computer games that have a strong story component. That’s no surprise as those are also the kinds of games I like to play. As I develop my games, I’ve always insisted that story is king when it comes to deciding if something should or shouldn’t be in a game. If that means developing additional tech in the game in order to support those story ideas then so be it. And that’s exactly the case with the upcoming Sleuthhounds – The Yuletide Tail. Read More


Sleuthhounds History

August 25, 2017

A couple of weeks ago I blogged about the return of the timeline puzzle in the upcoming Sleuthhounds: The Yuletide Tail computer game. It was noticed that this particular timeline puzzle deals with events happening across several years as opposed to several hours as has been the case in previous games. This led to the question: is there an official Sleuthhounds historical timeline? Read More