Artificial Intelligence: Robyn

May 26, 2017

It’s been some time since I wrote about the artificial intelligence for guards and for bystanders in the upcoming Robyn HUD game. At last I’m back to write on the subject of the artificial intelligence for Robyn herself. Robyn’s AI requires a level of sophistication far greater than the other agents populating the game world. Read More


HUD Hacking

May 19, 2017

In my upcoming computer game Robyn HUD players take on the role of the hacker HUD, teaming with the cat burglar Robyn, to pull off various heists through the game. Being a hacker naturally implies that the player will be able to hack different computers, surveillance systems, and other electronic gear in the game. The trick is, how to present this in an interesting and hopefully fun way. Read More


Robyn’s Wheels

May 12, 2017

What good is successfully pulling off a heist in the upcoming Robyn HUD computer game if your thief can’t make a speedy escape? As mentioned when properly introducing Robyn Chambers a couple of weeks ago, the cat burglar uses an old, cobbled together Corvette as her getaway ride and home away from home. Read More


Deleted Scenes

May 5, 2017

When I first started working on the Christmas Sleuthhounds computer game, I started with the design. The game is the sixth one I’m building using the same adventure game engine I developed. Being the sixth game means that I have a pretty good idea of how much work is involved and how long it takes to implement various sequences into the game. This takes into account all the production aspects of art, sound, coding, story, and so on. With this in mind, I was able to look at the scope of the game and make some cuts to it early on to ensure it will be ready for a Christmas 2017 release. Read More


The Cast of Robyn HUD: Robyn

April 28, 2017

I finally got around to putting a little more time into the Robyn model for the Robyn HUD game. When I last posted the work in progress on Robyn, I had started on her face. A face alone does not a head make and even then there were a few tweaks I wanted to make to the face. I’ve dealt with that now and have a full head that, crazily enough, is even attached to the body. Read More